Two ways to fund a tournament. Same entry (50 tickets), same groups of 50. Move the sliders to see how the pot reacts.
We set a cost per player up front. Every rank opens a chest with published odds.
| Rank | Chest | $250 | $20 | $5 | Min | Avg. cost |
|---|
Odds are out of 1,000 chest openings. Whatever isn't a big prize pays the minimum.
Each group starts with a guaranteed minimum. The revenue share only kicks in once X% of what the group earned is bigger than that minimum. The two never add up.
| Rank | Share of group pot | Prize |
|---|
No luck involved: the split is fixed, so a better rank always pays more.
| A · Fixed budget, chest odds | B · Revenue share, live pot | |
|---|---|---|
| Money in | Fixed $ per player from SpeedCash | X% of what the tournament earns |
| Pot grows when | More players join | Players join and keep playing |
| Our risk | Pay even if players barely play | Only the minimum per group |
| Prize by rank | Chest with odds (luck within tier) | Fixed % of the group pot (certain) |
| Hook for players | "Could win $250" | "Your pot just went up" |
| Needs | Published odds, official rules | Live revenue per group, clear minimum |
All numbers are examples to show the mechanics, not proposed values.